Making a simple roblox vr script segment work
Trying to get a roblox vr script segment to behave properly is one of the most frustrating parts of game dev right now. One minute you think you've got the hand tracking locked down, and the next, your player's virtual arms are flying off into the void because a single line of CFrame logic decided to quit. If you've spent any time in the Roblox DevForum, you know exactly what I'm talking about. VR in Roblox isn't exactly "plug and play" yet, so you really have to roll up your sleeves and get messy with the Lua. ...